Large City: Vippä-fjá Xluwuf

Vippä-fjá Xluwuf

Vippä-fjá Xluwuf
Example Gnoll architecture.
StateTano
ProvenceMïpirudnoplu Principality
RegionMoko̠ Smöt Woods
Founded942
Community LeaderLord Fimien
Area73 km2 (29 mi2)
Average Yearly Temp8°C (46°F)
Average Elevation1606 m (5269 ft)
Average Yearly Precipitation219 cm/y (86 in/y)
Population17245
Population Density236 people per km2 (594 people per mi2)
Town AuraTransmutation
Naming
Native nameVippä-fjá Xluwuf
Pronunciation/vipˈpɑ/ /fjə˞/
Direct Translation[cool (fashionable)] [profit]
Translation[Not Yet Translated]

Vippä-fjá Xluwuf (/vipˈpɑ/ /fjə˞/ [cool (fashionable)] [profit]) is a subtropical Large City located in the Mïpirudnoplu Principality of the Tano.

The name Vippä-fjá Xluwuf is derived from the Goblin language, as Vippä-fjá Xluwuf was founded by Parciel, who was culturaly Gnoll.

Climate

Vippä-fjá Xluwuf has a yearly average temperature of 8°C (46°F), with its average temperature during the summer being a cold 8°C (46°F) and its average temperature during the winter being a cold 8°C (46°F). Vippä-fjá Xluwuf receives an average of 219 cm/y (86 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Vippä-fjá Xluwuf covers an area of nearly 73 km2 (29 mi2), and an average elevation of 1606 m (5269 ft) above sea level.

Overview

Vippä-fjá Xluwuf was founded durring the early 10th century, by Parciel. The establishment of Vippä-fjá Xluwuf was somewhat plagued by a lack of willing colonists, leading to Parciel electing to pay people to resettle in Vippä-fjá Xluwuf.

Vippä-fjá Xluwuf was built using the conventions of Gnoll durring the early 10th century. Naturaly, all settlmentss have their own look to them, and Vippä-fjá Xluwuf is no diffrent. The city's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.

Vippä-fjá Xluwuf is buildings are arranged arround a network of narrow paverstone streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city is in posession of a finaly crafted dwarvern style fortified fighting wall, completer with lower, middle, and upper battlments for use in sloped-fire defence stratagies, murder holes, and statues which may or may not be constructs, and, of course, MERTICULATIONSshortsizename is one of the wealthiest and politicaly connected settlments in the world.. The Ragnarock-era relics has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

A look around Vippä-fjá Xluwuf gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable.

Civic Infrastructure

Vippä-fjá Xluwuf possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Vippä-fjá Xluwuf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Vippä-fjá Xluwuf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Vippä-fjá Xluwuf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Vippä-fjá Xluwuf's parks.

Vippä-fjá Xluwuf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Vippä-fjá Xluwuf.

Vippä-fjá Xluwuf has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Vippä-fjá Xluwuf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Vippä-fjá Xluwuf has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Vippä-fjá Xluwuf has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Vippä-fjá Xluwuf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Vippä-fjá Xluwuf has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Vippä-fjá Xluwuf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Vippä-fjá Xluwuf's public wards, blessings, and other arcane systems.

Vippä-fjá Xluwuf has an Millitary Academy which trains military officers and specilists.

Vippä-fjá Xluwuf possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Vippä-fjá Xluwuf's grid is powered by an arcane means.

Vippä-fjá Xluwuf's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Vippä-fjá Xluwuf has a first rate hospital which caters to anyone in need of long term medical care.

Vippä-fjá Xluwuf has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Vippä-fjá Xluwuf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Vippä-fjá Xluwuf's natural decorations nor waterways.

Vippä-fjá Xluwuf has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Vippä-fjá Xluwuf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Vippä-fjá Xluwuf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Vippä-fjá Xluwuf is home to a distinct subculture, who are either the majority here or have the dominant positions in the community. Architecture, local laws, and social customs are all tuned to suit them, and they may not be particularly forgiving or friendly to the major culture of the region. Communities that are not outright independent usually make an arm's-length submission to a local lord.

Vippä-fjá Xluwuf's garrison was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

Due to the actions of local Kami, autumn is recurring in Vippä-fjá Xluwuf.

The Necrocraft near Vippä-fjá Xluwuf are known to be quite timid.

Vippä-fjá Xluwuf's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves line dance to channel Elven High Magic energies of tier 1 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 32
  • Farmers: 47
  • Farm Laborer: 90
  • Hunters: 66
  • Milk Maids: 43
  • Ranchers: 22
  • Ranch Hands: 44
  • Shepherds: 41
    • Farmland: 70704 m2
    • Cattle and Similar Creatures: 4311
    • Poultry: 51735
    • Swine: 3449
    • Sheep: 172
    • Goats: 34
    • Horses, Mounts, and Beasts of Burden: 1724

Craftsmen

  • Arms and Toolmakers: 34
  • Blacksmiths: 40
  • Bookbinders: 22
  • Buckle-makers: 22
  • Cabinetmakers: 42
  • Candlemakers: 57
  • Carpenters: 53
  • Clothmakers: 46
  • Coach and Harness Makers: 18
  • Coopers: 49
  • Copper, Brass, Tin, Zinc, and Lead Workers: 24
  • Copyists: 16
  • Cutlers: 14
  • Fabricworkers: 35
  • Farrier: 104
  • Furriers: 11
  • Glassworkers: 57
  • Gunsmiths: 37
  • Harness-Makers: 17
  • Hatters: 35
  • Hosiery Workers: 12
  • Jewelers: 19
  • Leatherwrights: 43
  • Locksmiths: 17
  • Matchstick makers: 27
  • Musical Instrument Makers: 23
  • Painters, Structures and Fixtures: 21
  • Paper Workers: 24
  • Plasterers: 23
  • Pursemakers: 28
  • Roofers: 18
  • Ropemakers: 17
  • Rugmakers: 15
  • Saddlers: 33
  • Scabbardmakers: 37
  • Scalemakers: 18
  • Scientific, Surgical, and Optical Instrument Makers: 10
  • Sculptors, Structures and Fixtures: 16
  • Shoemakers: 16
  • Soap and Tallow Workers: 56
  • Tailors: 80
  • Tanners: 22
  • Upholsterers: 25
  • Watchmakers: 24
  • Weavers: 50
  • Whitesmiths: 14

Merchants

  • Adventuring Goods Retellers: 12
  • Arcana Sellers: 12
  • Beer-Sellers: 22
  • Booksellers: 26
  • Butchers: 41
  • Chandlers: 49
  • Chicken Butchers: 48
  • Entrepreneurs: 17
  • Fine Clothiers: 45
  • Fishmongers: 47
  • Florists: 10
  • Potion Sellers: 29
  • Resellers: 82
  • Spice Merchants: 21
  • Wine-sellers: 35
  • Wheelwright: 26
  • Woodsellers: 16

Service workers

  • Bakers: 90
  • Barbers: 84
  • Coachmen: 24
  • Cooks: 90
  • Doctors: 35
  • Gamekeepers: 26
  • Grooms: 15
  • Hairdressers: 50
  • Healers: 45
  • Housekeepers: 47
  • Housemaids: 95
  • House Stewards: 50
  • Inns: 16
  • Laundry maids: 30
  • Maidservants: 52
  • Nursery Maids: 32
  • Pastrycooks: 53
  • Restaurateur: 74
  • Tavern Keepers: 71

Specialized Laborer

  • Ashworkers: 24
  • Bleachers: 15
  • Chemical Workers: 10
  • Coal Heavers: 33
  • In-Town Couriers: 42
  • Long Haul Couriers: 40
  • Dockyard Workers: 35
  • Gas Workers: 8
  • Hay Merchants: 14
  • Leech Collectors: 43
  • Millers: 39
  • Miners: 39
  • Oilmen and Polishers: 27
  • Postmen: 38
  • Pure Finder: 23
  • Skinners: 52
  • Sugar Refiners: 9
  • Tosher: 25
  • Warehousemen: 52
  • Watercarriers: 40
  • Watermen, Bargemen, etc.: 55

Skilled Laborers

  • Accountants: 21
  • Alchemist: 25
  • Clerk: 34
  • Dentists: 16
  • Educators: 45
  • Engineers: 26
  • Gardeners: 17
  • Mages: 12
  • Plumbers: 18
  • Pharmacist: 20
  • Professors: 7
  • Scientists: 12
  • Wizards: 7

Civil Servants

  • Adventurers: 16
  • Bankers: 24
  • Civil Clerks: 36
  • Civic Iudex: 18
  • Consultants: 11
  • Exorcist: 41
  • Fixers: 19
  • Kami Clerk: 33
  • Landlords: 34
  • Lawyers: 21
  • Legend Keepers: 29
  • Militia Officers: 114
  • Monks, Monastic: 57
  • Monks, Civic: 57
  • Historian, Oral: 35
  • Historian, Textual: 21
  • Policemen, Sheriffs, etc.: 40
  • Priests: 66
  • Rangers: 23
  • Rat Catchers: 25
  • Scholars: 27
  • Spiritualist: 30
  • Slayers: 9
  • Storytellers: 70
  • Military Officers: 59

Cottage Industries

  • Brewers: 49
  • Comfort Services: 57
  • Enchanters: 19
  • Herbalists: 20
  • Jaminators: 61
  • Needleworkers: 66
  • Potters: 28
  • Preserve Makers: 50
  • Quilters: 25
  • Seamsters: 82
  • Spinners: 50
  • Tinker: 19
  • Weaver: 42

Artists

  • Actors: 18
  • Architects: 6
  • Bards: 27
  • Costumers: 10
  • Dancers: 21
  • Drafters: 11
  • Engravers: 13
  • Fine Furniture Carpenters: 8
  • Glaziers: 17
  • Inlayers: 16
  • Musicians: 57
  • Painters, Art: 8
  • Playwrights: 18
  • Sculptors, Art: 14
  • Wood Carvers: 68
  • Writers: 59

Produce Industries

  • Butter Churners: 55
  • Canners: 55
  • Cheesmakers: 55
  • Ice Merchants: 7
  • Millers: 35
  • Picklers: 29
  • Smokers: 21
  • Stockmakers: 19
  • Tobacconists: 26
  • Tallowmakers: 36

6406 of Vippä-fjá Xluwuf's population work within a Foundational Occupation.

10495 of Vippä-fjá Xluwuf's population do not work in a formal occupation, but do contribute to the local economy. 344 (2%) are noncontributers.

Points of Interest

Vippä-fjá Xluwuf is known for its unusual rock formations.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Vippä-fjá Xluwuf was attacked by a group of nobles with their private armies. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Vippä-fjá Xluwuf lost 208 people, 381 livestock, and 74 buildings. The conflict ended after roughly 32, when members of Vippä-fjá Xluwuf's militia enacted an operation to delay the operations of the enemy. The operation was complicated by one of the key objectives in the operation requiring sticking to a very strict and short time table. The conflict ended with pitched battle between both forces, which ended in defeat for Vippä-fjá Xluwuf's forces. The war is remembered in legend by Vippä-fjá Xluwuf's bards, historians, and legend keepers.

History